Kingdom Hearts 358/2 Days (DS)
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When Sora first wielded the Keyblade in Kingdom Hearts back in 2002 it was hard to imagine just how far Square Enix could take this enduring story. With Kingdom Hearts 358/2 Days another layer of delightful complexity has been added to the saga. Taking a break from its usual home on the Playstation, Kingdom Hearts has faced the difficult transition to the DS and, thankfully, has passed with flying colours. |
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Roxas begins each day in the Grey Area, a lounge in Organisation XIII’s Headquarters, The Castle That Never Was. On each occasion Roxas is referred to Saix, the second in command of the Organisation, who dispatches the other members to different worlds to complete a variety of missions. Your tasks can range from general reconnaissance to collecting hearts from the interloping enemies – the heartless – or you may be sent to hunt down large bosses. On each mission Roxas will either be sent alone or with another member of the Organisation as useful support. Your objective is clearly displayed throughout the mission and your progress can be traced via a bar at the bottom of the screen that must be filled before you are deemed to have successfully completed it. Dependent on your task there may be two parameters on this completion bar. A silver cross will indicate the point you need to reach just to complete the mission, while a gold cross reveals the point where you will achieve 100% completion and the prospect of earning better rewards and bonuses. A single mission covers one day in Roxas’s life but rather than having you play 358 consecutive days, Roxas may have a small chunk of days together for some missions whereas the completion of other objectives may propel you forward numerous weeks rather than a solitary day. There are 93 missions in total across the 358 days covering such worlds as Twilight Town, Wonderland, Agrabah and Halloween Town. |
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In previous Kingdom Hearts games, I found that aside from using curative magic – I could generally manage fine with limited use of other spells, much preferring the intensity of close quarter combat with the Keyblade. This isn’t so easy in Kingdom Hearts 358/2 Days. Whenever you select a mission you are briefed on the sort of enemies you will be facing and at times magic will ensure a smoother completion of your task rather than bashing away with the Keyblade. To prepare Roxas for each mission you will need to get to grips with the Panel Grid, a set of squares that are to be filled with slots like magic, levelling up, accessories and abilities such as jumping higher or being able to glide. The more missions you complete the more slots become available on the grid, but you always have the same difficulty of having less slots to fill than you would ideally prefer. The Panel Grid prompts you to plan each mission carefully, prioritising what is more integral to your chances of success. It may seem a daunting feature at first but it is easy to pick up. Your efforts are assisted by a resident moogle who has set up shop in the Castle That Never Was and not only sells you all the latest goods but can synthesise better equipment from the many items you obtain on your missions, either from treasure chests or from your fallen enemies. |
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Kingdom Hearts 358/2 suffers only from minor issues. In the midst of battles the camera isn’t always your best friend as you try and keep track of your enemies but the lock on feature ensured this was kept to a minimum. The worlds Roxas visits are almost identical in layout to previous Kingdom Hearts games so those familiar with the series may lament the lack of variation in places. Though the game’s instructions provide background to the other Kingdom Hearts titles, having played them is likely to make for a more immersive experience than if this is your first taste of the series. Newcomers shouldn’t be put off Kingdom Hearts 358/2 Days but having some background knowledge will help the early stages of the game make more sense. Finally, though the story of Roxas and Organisation XIII is worth visiting, it couldn’t compensate for the absence of Sora, Donald and Goofy. |




